Skills: Administration, Intimidation, Symbol Drawing.
Perks: Better Magic Items (Mind Control), Elixir Resistance, Huge Subjects, Knower of Names, Sanctum 1-2,, Scroll Reading, Secret Spell (Chill of the Lady of Drowning, Howl of the Efrit, Roar of the Djin and Tremor of the Stone that Walks), Secret Words, Thaumatological Doublespeak, Willful Casting.ĭisadvantages: Enemies (People Who Got Used), Megalomania, Overconfidence, Reputation (Power Crazy). Required Spells: Apportation, Counterspell, Foolishness, Ignite Fire, Levitation, Shield. While mages of this school can make excellent hirelings, they can also be very difficult to control and quite prone to intrigue. Apprentices often have complex and rather difficult relationships with their mentors. Some mages of this school have personality problems related to power, whether it be difficulty standing up to others, difficulty obeying authority, or being pushy and domineering. The style’s philosophy emphasizes that nobody, no matter how capable, can achieve very much on their own and true power lies in the ability to harness the strengths of others. Style Prerequisite: IQ 13+, Will 12+, Magery, (not One College Only).Ĭrown of Iron is the art of command and control, particularly of magical entities, but also of other human beings.